AI Insights · Timothy · January 2023
Top 5 Boxing Games in Uruguay for Q4 2022
In Q4 2022, the top 5 boxing games in Uruguay showcased varied performance metrics across downloads, revenue, and active users on a unified platform.
In Q4 2022, the top 5 boxing games in Uruguay exhibited diverse performance metrics across downloads, revenue, and active users on a unified platform. Below is a detailed analysis of each game's performance.
Boxing Star: Real Boxing Fight from THUMBAGE saw its weekly revenue start at $63 in late September and fluctuate throughout the quarter, ending at $60 in the last week of December. Weekly downloads peaked at 129 in early October but dropped to a low of 38 in early December before recovering to 80 by the end of the year. Active users began at 455 and experienced a decline to 228 in early December, with a slight recovery to 316 by the final week.
Real Boxing 2 from Vivid Games S.A. had a notable peak in weekly downloads of 1.85K in early October. However, the downloads saw a decline, stabilizing around 234 by the end of December. The game's revenue saw a gradual increase, peaking at $33 in early November, with the quarter ending at $24. Active users peaked at 2.09K in early October but decreased to 388 by the end of the quarter.
Real Boxing: KO Fight Club, also from Vivid Games S.A., maintained relatively low but steady weekly revenue around $6-$15. Downloads showed minor fluctuations, peaking at 106 in early October and ending at 47 in the last week of December. Active users showed a modest peak of 190 in early October, gradually decreasing to 125 by the end of the quarter.
WWE Mayhem by Reliance Games had stable weekly revenue around $3-$8 throughout the quarter. Downloads fluctuated slightly, with a peak of 45 in mid-October and a low of 15 in mid-December. Active users showed a consistent trend, starting at 93 in late September and ending at 69 in the final week of December.
EA SPORTS™ UFC® 2 from Electronic Arts had a strong presence in terms of weekly downloads, peaking at 597 in late October and maintaining around 555 by the end of December. Active users demonstrated a stable trend, starting at 785 in late September and ending at 766 in the final week of December. Revenue, however, was minimal throughout the quarter, peaking at $18 in late November.
This data, sourced from Sensor Tower, offers a comprehensive view of the performance of the top boxing games in Uruguay for Q4 2022. For more detailed insights, visit Sensor Tower.